
Hi, I’m
Kinshuk Katahra
Skills
Programming Language: c#, c++
Languages: English, Hindi
Miscellaneous: Github, Jira, LaTeX
Work Experience
07/2025 – 01/2026
Intern, 2Sync GmbH, Potsdam
Techstack
Unity, VR, Meta SDK, XR Interaction Toolkit
Recreate the scanning system for the 2Sync SDK from scratch
- Save/Load room data in a JSON file
- Gamify the scanning experience
- Create Shaders for the game objects
- Integrate Rodin Generative AI into the scanning system
- Rework UI from scratch
- Create haptics
- Adjusted the scanning system from Meta SDK to Unity Interaction Toolkit to make it compatible with Pico devices
07/2025 – 01/2026
Intern, 2Sync GmbH, Potsdam
Unity, VR, Meta SDK, XR Interaction Toolkit
- Recreate the scanning system for the 2Sync SDK from scratch
- Save/Load room data in a JSON file
- Gamify the scanning experience
- Create Shaders for the game objects
- Integrate Rodin Generative AI into the scanning system
- Rework UI from scratch
- Create haptics
- Adjusted the scanning system from Meta SDK to Unity Interaction Toolkit to make it compatible with Pico devices
02/2026 – 05/2026
Freelancer, International Film School, Cologne
Unity, VR, Meta SDK, XR Interaction Toolkit
Drifting with Diya is an immersive VR narrative where users embody a 25-year-old woman with ADHD. It explores her daily experiences with joy and overstimulation. Her experiences are defined by much more than her diagnosis.
Users step into Diya’s shoes, with everyday situations escalating into heightened sensory challenges through interactive mechanics.

04/2025 – 12/2025
Doctoral Thesis Assistant (Part-Time), Cologne Game Lab, Cologne
Unity
Project Plot – Play a Story Network is a Unity 3D software that turns complex transmedia storyworlds into navigable semantic networks. Users can visualise storyworlds into galaxies, solar systems, and planets, analyse character arcs as connected narrative events, and compare story arcs across media with tags, filters, and media fragments.

Projects

Again and Again, Her
Tech Stack: Unity, VR, Meta SDK, XR Interaction Toolkit ( Now Removed)
Something unforgettable happened that day… and it seemed unchangeable.
Or is it?
Step into Willow’s fractured memories and unravel the dark by physically moving in your room and with hand interactions
Poled Apart
Tech Stack: Unity, Netcode for Gameobjects, Relay
Two robots fall into a particle accelerator and get teleported into a mysterious dream world, gaining the power to charge electrons and protons. They need to traverse this world and reactivate a second particle accelerator – built by a scientist who had stranded once in this world as well – to get back to the normal world.

Tether Knight
Tech Stack: Unity, Netcode for Gameobjects, Relay
The game supports up to 4 players and is a horde shooter with no win condition—defeat is inevitable. Your only goal is to survive for as long as possible. You are in a ship floating through space and collecting candies. Most of the rooms have permanent destructible parts that need to be defended; if destroyed, the room they are in will be destroyed too, stopping your access to certain places.


Other Projects
Read about other projects

