Drifting With Diya
Game Development – Solo Programmer
- Added all the hand interactions: Paper Boat, Match Box, Diya, Rigi, Cat
- Created sequence setup for the experience
- Optimized the game with Object Pooling and compressed Audio
- Integrating dynamic animation controllers and narrative-driven timing mechanic for NPCs.
- Implemented custom dissolve VFX shaders for key environmental assets (Paper boat, eyes, cat)
- Enhanced visual realism by developing procedural logic to randomize and mirror eye animations, breaking visual uniformity.



