Tether Knights
Game Development
* A defense and progression mechanic where players buy junk items (e.g., couches, wardrobes, tables) to build their character. Items can be placed in rooms for buffs or used as defensive barriers. If a room is destroyed, its buff is lost, and other players can steal items to gain their effects.
* Shop System: Currently offers LMG, Revolver, and SMG, later expanding to junk items, turrets, and repair kits.
* Enemies: Implemented using NavMesh and State Machine, featuring five enemy types (Crawler, Assault, Suicide Bomber, Sniper, and Miniboss).
* In-game Currency: Candies serve as a shared team resource, requiring players to coordinate spending.
* Captain’s Quarters: Displays the entire ship’s status in real time
* Wave System: Adaptive enemy spawns based on active breaches. More breaches increase enemy count, while destroying ship parts reduces them



