Planet B

* Developed the player controller(Twin Stick) and weapon system.
* Compatible on Steam Deck as well
* Implemented pickup and drop mechanics for spaceship parts using Scriptable Objects.
* Used Bezier curves to visualize the grenade trajectory.
* Integrated the new Input System for customizable controller rebind settings.
* Created dissolve VFX for enemy deaths and an explosion particle system.
* Designed game settings (audio types, graphics, etc.)
* Contributed to water shaders and camera shake effects.

* Built a state-driven AI system that has hunting, evading, mating, and roaming with dynamic transitions.
* Lifecycle progression of aliens from resource, child, sexually active, and adult, with scaling and health adjustments.
* Implemented predator-prey relationships (Rock, Paper, Scissors mechanic).
* Reproduce logic with mate seeking behavior and lust threshold.