
Hi, I’m
Kinshuk Katahra
Skills:
Programming Language: C#, C++
Languages: English, Hindi
Miscellaneous: Github, Jira, LaTeX
Work Experience
06/2026 – 07/2026
Programmer, Open Universiteit, Netherlands
Unity, Web
- Project: PsyClone is an educational game to help students explore diverse career and professional paths in psychology.
- My Role: As a programmer, I developed a core game mechanic that combines two different items into a new one.
02/2026 – 05/2026
Freelancer, International Film School, Cologne
Unity, VR, Meta SDK
- Project: A VR narrative experience exploring the world of a 25-year-old woman with ADHD.
- My Role: As a solo programmer, I managed VR hand interactions, the sequence setup, and performance optimizations.
07/2025 – 01/2026
Intern, 2Sync GmbH, Potsdam
Unity, VR, Meta SDK, XR Interaction Toolkit
- Recreate the scanning system for the 2Sync SDK from scratch
- Integrated modification of scanned room walls and object
- Save/Load room data in a JSON file
- Gamify the scanning experience
- Create Shaders for the game objects
- Integrate Rodin Generative AI into the scanning system
- Rework UI from scratch
- Create haptics
- Adjusted the scanning system from Meta SDK to Unity Interaction Toolkit to make it compatible with Pico devices
04/2025 – 07/2025
Doctoral Thesis Assistant (Part-Time), Cologne Game Lab, Cologne
Unity
- Project: A tool that lets users visualize and compare transmedia story worlds through interactive, space-themed semantic networks.
- My Role: As a programmer, I developed the camera navigation, planet generation, UI and core data system.

Projects
Again and Again, Her
Tech Stack: Unity, VR, Meta SDK, XR Interaction Toolkit ( Now Removed)
- Project: A room-scale VR puzzle game where players use physical movement to unravel a mystery hidden in fractured memories:
- My Role: Developed core mechanic, puzzles and migrated the project to Meta SDK
Window World (Prototype)
Tech Stack: Unity, AR, Mobile
Scan the QR code to get redirected to a website containing instructions on how to play. Turn your phone into motion controller tilt and rotate your device in real time to steer your snake across the game world.
Poled Apart
Tech Stack: Unity, Netcode for Gameobjects, Relay
Two robots fall into a particle accelerator and get teleported into a mysterious dream world, gaining the power to charge electrons and protons. They need to traverse this world and reactivate a second particle accelerator – built by a scientist who had stranded once in this world as well – to get back to the normal world.
Tether Knight
Tech Stack: Unity, Netcode for Gameobjects, Relay
The game supports up to 4 players and is a horde shooter. Your only goal is to survive for as long as possible. Most of the rooms have permanent destructible parts that need to be defended; if destroyed, the room they are in will be destroyed too, stopping your access to certain places.

Other Projects
Read about other projects

